The games are seriously different - you're still playing a werewolf,
but there are more things different than the same.
- There is no
- world spanning conspiracy of EEEEEvil.
- Wyrm/Weaver/Wyld.
- impending apocalypse.
- There is a spirit world (and gauntlet), but almost everything in
there hates you and will eat you given a chance. You can only enter
it from specific places (Loci)
- There are no caerns/Septs. Its all about your Pack and the
territory you hold.
- There's less cooperation amongst werewolves (no Evil conspiracy =
no pressing reason to cooperate). Even neighbouring packs don't tend
to get on that well.
- There are bad werewolves. ..... well, ok, there are werewolves
that hate you just for being you. There's a lot of them out there.
- There are places where the worlds nearly touch - Loci - and you
can go into the spirit world. Its also where you can regenerate
Essence (magic points).
- There are no lupus or metis. Everyone is humans who can become wolves.
- There are 5 auspices. They are mostly the same in concept, but its
when you first change form, not birthdate.
- There are 5 forms. You regenerate in all of them. You can't stay
in the crinos-equivilent for very long (~4 turns), and it can only
kill, kill, and kill again.
- There are 5 types of renown - adding Purity & Cunning to the types
that players can earn. You don't just get them, you have to buy with
experience.
- There are tribes, but you can join one (philosophical choice),
rather than being born into it.
- There is no Rage -> no multiple actions -> no furry chainsaws.
- There are Gifts, and they are mostly the same in concept.
- Rituals and ritualists are rare.
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