Totems of Respect
Bison
- Backound Cost: 5
-
Bison, hard-headed and serene, roams the endless savannah. Native
American
Garou who understand the route to enlightenment is through quiet,
methodical thought usually follow him. His wicked horns discouage
most from disturbing his thoughts. Although he was nearly wiped
out in the 1890's, lately he has been more and more active, as the
herds reestablish themselves.
- Traits
- Bison grants his children 1 Honour, +1 Animal Ken, +1
Enigmas and +2 Survival. They may draw on three additional
Willpower points per story.
- Ban
- Bison's children must always use part of what they kill for
something constructive.
Mu-ru-bul Tu-ru-dun the Bunyip (Lost totem)
- Backound Cost: 7
-
Bunyip was another favoured totem of the Bunyip tribe, although little
is known by most European Garou. Settlers, hearing tales of the Bunyip
from the aboriginal people of Victoria and New South Wales, were
terrified.
The Bunyip is a fearsome beast, furred, flippered and scaled, with a
long mane or beard and burning eyes. His bellow strikes terror into
the boldest of hearts. Like Ngalyod, Mu-ru-bul Tu-ru-dun has neither
been seen nor heard since the death of the Bunyip tribe. When he
appeared in the past, Bunyip was glimpsed in rivers or billabongs,
his whiskered face staring mournfully up at the moon.
- Traits
- Bunyip teaches his Children two Gifts:
Surface Attunement
and Bunyip Boom. It was Bunyip who taught the Bunyip tribe these
Gifts, as well as Billabong stridge.
- Ban
- Bunyip asks that his Children honour him by drowning one enemy
each year in fresh water.
Falcon
- Backound Cost: 5
-
Noble and brave, Falcon soars high and leads all Garou. Falcon helps
the Garou be strong through his insight into their hearts. The Silver
Fangs are served by Falcon, who helps them maintain communication,
and thus Unity. Falcon is a highly respected totem, although, because
of the rumours about the Silver Fangs' failings, perhaps not as
respected as he once was.
- Traits
- Packs chosen by Falcon can call upon four Willpower points
per story, and gain +3 to a Leadership Dice Pool. Each pack member's
Honour rating increases by one. Silver Fangs will often look upon
packs of Falcon as being noble, although some will scoff and
consider them poseurs.
- Ban
- Children of Falcon can never allow themselves to lose permanent
Honor. If they do, it is expected that they will right this discrepancy
or perform the Rite of Contrition and tone by throwing themselves into
an impossible battle with a minion of the Wyrm, thus effectively
committing suicide.
Glooscap
- Backound Cost: 4
-
Glooscap is a warrior spirit, but one who often uses his wits and cunning
to defeat his foes. He has existed since Gaia came into being. He is human
in appearance, somewhat short. However, he is a powerful warrior and
a master of deceit. He is also a teacher and gave names to many of the starts.
- Traits
- Packs chosen by Glooscap gain survival 1 and may call upon 2 extra
Willpower points per story. They have a -1 difficulty on all hunting rolls
and gain a point of Wisdom.
- Ban
- Glooscap requires that his children must fight, never flee, any
creature altered by the Wyrm to be larger than its original size. If a bear
has been corrupted into a huge, mutated beast, packs who hold Glooscap
as their totem must confront the beast.
Grandfather Thunder
- Backound Cost: 8
-
"Thunder rules with a first of Iron and a voice of Silk" is the ancient
adage. Thunder is more feared than respected, yet his place among the
Totems of Respect is secure. His Stormcrows have eyes everywhere, and he
rarely chooses a pack on his own. Instead of relegating a totem avatar
to the pack, he sends on of his Stormcrows to tend to his Children.
Thunder teaches patience, ingenuity, subtlety and strategy to those
he chooses.
- Traits
- Packs chosen by Thunder can call upon an extra five Willpower
points per story, and gain +3 to an Etiquette Dice Pool. Very few people
will trust them, but pack members can gain +2 to an Intimidation Dice
Pool by invoking Thunder. Each pack member gains one point of
Honour. Shadow Lords will want to know what packs of Grandfather Thunder
are doing at all times.
- Ban
- Children of Thunder usually do not tell the truth to those they
do not respect. They never respect those whom they dominate.
Kanau, the Wedge-Tailed eagle.
- Backound Cost: 4
-
Kanau soars high over the mountains and outback on powerful wings.
Nothing escapes his sharp eyes, and the wind whispers secrets to
him as he roosts in his aerie. With powerful claws, Kanau rends his
prey, hurtling down on it from height.
- Traits
- Kanau teaches his Children Alertness 3 and the Gift:
Sense the Unnatural
- Ban
- Kanau demands that his Children punish all who destroy his
nests or those of his offspring.
Lion
- Backound Cost: 5
-
Proud and strong, Lion is the master of all he surveys, remaining
ever vigilent of the Wyrm. To the Fianna, he is the beast of Lugh,
slayer of Balor. Lion seeks vengeance on those who slew his children,
and saves a
special anger for the Dancers who turned from him. Children of the Lion
are especially hated by Black Spiral Dancers, but they are liked by the
Bastet, most Fianna, Red Talons and Silver Fangs. Lion is still very
traditional and has become paranoid about "new ways of doing things".
- Traits
- Lion's packs gain one point of Honor and Animal Ken 3. They
also receive a -1 difficulty on all rolls when impressing elders. Lion
also gifts his children with an undying font of Rage when fighting
Black Spiral Dancers, and four additional Willpower points per story.
- Ban
- Children of the Lion must protect helpless animals from danger.
Merlin
- Backound Cost: 4
-
Marlin is not the largest of hawks, but he is still swift and fierce.
He is something of an underdog's champion among totems, counselling
that the greatest in size are not always the greatest in spirit. Merlin
responds well to courage, and encourages his followers to strike
intelligently rather than ferociously.
- Traits
- Followers of Merlin gain +3 Brawl and +2 Dodge when
confronting enemies larger than themselves. They may also call
upon three extra Willpower points per story.
- Ban
- Merlin's Children may never kill birds of prey, or their
spirits. Even Wyrm-tainted raptors must be caught and purified if
at all possible.
The Muses
- Backound Cost: 5
-
Some few Fury packs follow the path of the Art Spirits, who grant their
chosen gifts of insight and grace. The Muses usually choose a pack
collectively, passing their individual blessings (poetry, music, dance,
history, etc) to the most worth Furies.
The Muses are not to be confused to Awen, the sacred creative impulse.
The muses teach the craft and form, but they cannot engender the creative
impulse.
- Traits
- Muse pack members each gain one
permanent point to the Social attribute of their choice, the Gift:
Touch of the Muse and one point in either Performance, Expression or Enigmas.
- Ban
- Muse packs must devote their lives to art and learning. They also
work to defend free speech and freedom of expression.
Ngalyod the Rainbow Serpent (lost totem)
- Backound Cost: 8
-
The Rainbow Serpent was the Bunyip's chief totem and the major Australian
Incarna. Since the tribe's extinction, Ngalyod has not contacted any other
Garou. Indeed, it may be possible that Ngalyod is now bereft of power in
Gaia's Realm and only exists as a ghost in the Umbra. The Rainbow Serpent
appears as a vast, impossibly long snake; its scales are every colour of
the rainbow. No one has ever been tall or high enought to see Ngalyod's
head and tail at the same time. After a rain, the Rainbow Serpent could
once be seen arcing from one pool of water to another in the Dreamtime.
Today Ngalyod sleeps, exhausted from its grief over the death of the
Bunyip. No one knows how the Rainbow Serpent will react if awakened.
- Traits
- Ngalyod gives each of her Children one permanent Honour and
two permanent Gnosis. Any pack chosen by her will be greatly respected
by Australian Garou, although they may well earn the enmity and envy
of the Uktena, who have been trying to awaken Ngalyod for many years.
Ngalyod's Children will never be attacked by Dreamtime spirits, although
such spirits can and will defend themselves if they are attacked.
- Ban
- Children of the Rainbow Serpent must become parents as soon as
possible, for the Rainbow Serpent is a spirit of creation and birth.
Pegasus
- Backound Cost: 4
-
Although this totem is associated with the Black Furies, it is also
known for the power in its wings and the nobility it exudes. Pegasus
is chiefly concerned with sacred places, ever seeking to protect them.
Because of the feud between the Get of Fenris and the Black Furies,
Pegasus will not adopt a pack that has a Get in it. Pegasus is
often represented as a black, winged horse with fiery eyes. It controls
the element of Air and can teach its Children Gifts associated with
travel and air.
- Traits
- Packs chosen by Pegasus can call upon an extra three Willpower
points per story, and gain +3 to an Animal Ken Dice Pool. Each pack
member gains two points of Honor. Black Furies will always be well
disposed toward them.
- Ban
- Children of Pegasus must always aid females of all species,
especially young females.
Quetzal
- Backound Cost: 7
-
Quetzal is proud and beautiful, and his plumage marks him as
nobility. He is more than a little vain, but he acts with only
the purest of hearts. Although a totem of Respect, Quetzal also
looks favourably upon warriors and takes pleasure when his Children
overcome their enemies in fair battle.
- Traits
- Quetzal grants his children an additional die of Appearance
and well as +1 Etiquette, +1 Melee and +2 Leadership. Each pack
member gains 1 Honour. Quetzal's packs can drawn on three additional
Willpower points per story.
- Ban
- Quetzal requires that his packs not shame him by acting rudely
or ignobly, and they lose an extra point of Honour if they incur an
Honour loss. He may also demand that they take action to defend his favoured
home of Central and South America from anyone who would pillage those
lands or his people.
The Smiling Happy Buddha
- Backound Cost: 5
-
The Smiling Happy Buddha not only endows his followers with feelings
of tranquil peace, but also provides for their material and monetary
needs. He is also known as Mi-lo Fo, the Laughing Buddha. He is a big jolly
fellow, although he is sometimes depicted as thin and starving. Mi-lo
Fo is the patron saint of silver and gold smiths
- Traits
- Packs chosen by the Smiling Happy Buddha receive and extra two willpower points
per story, and also have three points of liquidated Resources at their
disposal for each story. In times of great stress, the Smiling Happy Buddha
might appear to help Garou of great renown focus their will and
block out all distractions (similar to the Silver Fang Gift:
Mindblock).
- Ban
- The Smiling Happy Buddha wishes his followers to 'spread the wealth' to all
members of the community. The Smiling Happy Buddha demands that
his followers be peaceful amongst themselves. Above all, they must not
horde money, but rather help increase its rate of flow.
Sphinx
- Backound Cost: 7
-
The might Sphinx is strong and cunning. She is able to defeat her
foes in combat, though she prefers a battle of wits. Sphinx chooses
those Children who excel at enigmas and quick thinking.
- Traits
- Each follower of Sphinx gains 1 Honour and an extra point
in Wits. The pack also gains +3 Enigmas.
- Ban
- Followers of Sphinx must never refuse a riddle challenge, and
may lose significant amounts of Honour if they lose a challenge.
Stag
- Backound Cost: 4
-
The master of the Wild Hunt, Great Stag is the representation of the
wild, masculine power of nature. He is an ancient totem, older than
Garou, and represents one of the fundamental aspects of life. He
taught the Garou their affinity with nature and was perhaps instrumental
in ending the Impergium; he is associated with virility as well.
Stag will occasionally appear to lost Garou, leading them out of danger
or aiding them in a crisis.
- Traits
- Packs chosen by Stag can call upon an extra three Willpower
points per story and gain a +3 to a Survival Dice Pool. Each pack member
gains three points of Honour. Fianna will always be well disposed towards
them, as will faeries.
- Ban
- Children of Stag must always aid faeries or their kin.