Message 10: Wed May 29 18:06:23 (read) From: eccles [To: anthony caligari] I am ready for you, Uktena ! Message 2: Thu May 30 13:05:39 (read) From: caligari [To: eccles] You continue to express a bit of disappointment that we cut through some enemies like butter in the Wolfie game. In thinking about it I realized that if we were more evenly matched we'd be sunk... We have to pump Rage in every *round* to keep up with the volume or speed of the opponents. If we don't have rage to use we are stuffed from that point onwards. If the battles went more than a round or two, we'd be chewing up Rage at an unsustainable rate very rapidly. If the enemies are resilient or there are a lot of them, this is already an issue. With 6 rage I feel really vulnrable to the combat system in this regard, and I pushed it up from 4 or 5 specificially because it seems impossible to be in combat without rage... Now I'm feeling that I must raise it to 7 for the same reasons... If the opponents are even tougher... And of course a lot of this gets back to the basic system dynamic, which Message 1: Thu May 30 13:05:39 (read) From: caligari [To: eccles] seems to be "you win and the opponent is mush," or "you loose and you are out of the combat entirely". And the win or loss can be at the initiative point (the pressure to raise Wits and Alertness is very real and constant) and/or the dodge and/or the soak roll. To continue to exist in this sort of environment, all of us must bulk up as though we were front-line fighters... My 3 str is insufficient to take down opponents cleanly... You have to have 4 dex, sta, combat skills, at least, to be "in the game" and not "on the floor" most of the time... I'm not complaining about this. I guess I'm just trying to say that perhaps our "extreme" nature is a direct result of this - its what we feel we must do to survive. We have to win and win fast, or we are toast. Every time.