Basic: Wits + Alertness diff 4 sucesses = tick you act in.
If you spend rage, you get an a extra Dexterity worth of actions, starting at [successes] and working down evenly.
| Brawl type actions | ||||
| action | Roll | Difficulty | Damage | Special |
| headbutt | all dex + brawl | Var | Str | |
| punch | 6 | Str | ||
| kick | 6 | Str + 1 | ||
| bite | 5 | Str + 1 | Aggravated | |
| claw | 6 | Str + 2 | Aggravated | |
| grapple | 6 | Str | Successes = dice penalty for opponent, up to when damage = opponent strength, they pinned | |
| bodyslam | 7 | Str | Need 3 success (after dodge) or hurt self. Might knock opponent over | |
| Dodge type actions | ||||
| simple dodge | Dex + Dodge | 6 | Need to get equal or > successes than opponent | |
| block | Str + Dodge | 6 | Only on "blunt weapons". Need successes as dodge | |
| Run away! | Dex + aths | 6 | See GM about pursuit | |
| Melee type actions | ||||
| smite! | dex + melee | weapon specific | weapon | |
| block | str + melee | by weapon | ||
| parry | dex + melee | """ | ||
| Other | ||||
| guns | dex + firearms | weapon specific | weapon + successes | Have a max rate of fire / turn |
| bows | dex + athletics | weapon specific | weapon + successes | Have a max rate of fire / turn |
| lobbing things | dex + athletics | 6ish | strength | |