- Avatar
- Each Spirit may have many
Avatars of itself among its Brood. For instance,
the Tribal Totem Rat has many rat spirit
avatars, down to spirits which are basically rats.
- Bane
- A Wyrm spirit, corrupt and vile. It is
a general classification of a wide range of spirits. Banes come
together with material creatures to form
Fomori and worse.
- Bawn
- The area around a Caern which is still part of
the primary territory of the Sept. It may be the
forest guarding the sacred grove, or the mountain in which the holy
lake is set.
- Black Furies
- An all female tribe, they are the defenders of the
Wyld. Originally from Greece.
- Bonegnawers
- The second Urban tribe of Garou, the 'Gnawers demense is usually
that of the people within a city.
- Breed Form
- Breed form is the birth form of a Garou -
homid,
lupus
or
metis.
It is the form they revert to when unconscious or asleep. In their
breed forms, homid and lupus garou do not regenerate. On the plus
side, they do not take special damage from silver in these forms.
Metis regenerate in all forms and take damage from silver in all
forms. Usually the form a garou is most comfortable assuming.
- Brood
- A collection of spirits which serve/follow a particular
Incarna
- Bunyip
- The only tribe of Garou who were not canines of some variety, the
Bunyip were strange and unusual. They were all destroyed in the
War of Tears
- Caern
- A caern is a holy spot, sacred to the Garou and to
Gaia and to a Caern Totem.
Septs are formed to protect Caerns, which are a
source of Gnosis, knowledge, company and help
for the Garou. Caerns can be vaguely classed into Caerns of
Wisdom, Honor or Respect
or Glory. A Caern consists of a centre and
the Bawn. To let a caern fall to the
Wyrm is an unforgivable sin to all the
tribes.
- Caern Warder
- The Sept Elder whose primary job is the
care and protection of the caern. It is rare beyond words for the Warder
to leave the caern, and when it comes to matters regarding its safety,
their word is stronger than even that of the
Sept Leader.
- Child[ren] of Gaia
- A tribe of Garou who generally believe in peace and harmony.
- Crinos
- One of the 5 forms the garou can assume,
Crinos is the war form.
- Delerium
- The tendency for humans to have their memory cloud over evidenece
of the Garou. Often includes panic, catatonia, and other extreme
psychological reactions.
- Fianna
- Celtic tribe of Garou.
- First Change
- The initial point at which a Garou realises his heritage. Normally
brought on by anger/rage, and fairly unpleasant for those around him.
- Fomor
- A creature formed when a Bane and
a material creature merge. Once the process is complete, they are
no longer seperate beings, but solely a thing of the Wyrm
- Forms
- A garou may assume one of 5 forms -
Homid,
Glabro,
Crinos,
Hispo or
Lupus, one of which will be their
Breed Form.
- Gaia
- The Earth Mother, center of the Universe, the prime cause.
The greatest of all spirits, whose body is the material world on
which all living things crawl.
- Gatekeeper
- A Sept Elder responsible for
Moonbridge access into the Caern
- Gauntlet
- 1) A barrier between one world and another.
2) Specifically, the barrier between the Realm and the Umbra.
Highest in cities, lowest in caerns and wilderness.
- Get of Fenris
- Norse tribe of Garou.
- Gift
- A gift is a spirit power given to a garou by a spirit. The spirit
effectively gives the Garou part of its soul.
- Glabro
- 'Near Man', the glabro form is around 7' tall, and may sometimes
pass as human.
- Glasswalkers
- Previously called the Warders of Men, the Glasswalkers are one of
the two Urban tribes. They tend to concentrate on the cities themselves -
their structure and technology. It is often said that the Glasswalkers
are near to falling to the Weaver
- Glory
- Doing the right thing bravely and with great violence.
- Gnosis
- Spiritual energy.
- Hispo Form
- 'near wolf'. The hispo is about the height of a pony and about
10' long. Its not going to pass as a 'dog'.
- Homid
- A Garou born to human (or maybe
kinfolk or Garou) parents. They tend to go
through First Change in puberty (13-18).
- Homid Form
- Homid form is the funny pink monkey form
- Honor
- Doing the right thing.
- Keeper of the Land
- The Sept Elder responsible for the upkeep
(in whatever form) of the Caern and the
Bawn.
- Kinfolk
- Non Garou, often family of Garou, who posess enough of the garou
spirit to be more than human.
- Litany
- The laws of the Garou nations. To break them is to invite
disaster.
- Lupus
- A Garou born to wolf (or maybe
kinfolk or Garou) parents. They tend to go
through First Change about age 1.5-2,
and from then on age as humans do.
- Lupus Form
- Wolf form.
- Master of the Challenge
- The Sept Elder responsible for
the resolution of conflicts between the Garou and the tests that
determine whether a Garou is worthy of the status they seek.
- Master of the Rite
- The Sept Elder responsible for
all spiritual goings on in the
Sept, especially the performing of
Rituals and the obtaining of
Gifts.
- Metis
- A garou born of two Garou. Always bear some stigmatising deformity
and are sterile. It is against the Litany to mate
with another Garou.
- Moonbridge
- A gateway which can be opened through the Umbra
to connect two points instantly. Normally formed between two
Caerns, and guarded by a Gatekeeper
- Moot
- A moot is a full moon celebration hosted by a
Sept at a Caern
- Pack
- A group of Garou, bound together by a Totem
spirit to accomplish some great task.
- Peek
- Peeking is the process of perceiving past a
Gauntlet from one realm to another.
The eyes of a Garou engaged in this process normally turn a
pearly white as it occurs. Akin to stepping
sideways.
- Penumbra
- That part of the Umbra which maps to the
material realm. When a Garou steps sideways,
they almost always move into the Penumbra. To reach the other realms,
Garou most commonly use a Moonpath.
- Realm
- 1) any seperate part of Gaia.
2) When capitalised, refers to the Material Realm.
- Red Talons
- All lupus tribe of Garou, who possess a great hatred
for the annoying pink monkeys.
- Ritual
- A combination of spell and spirit favour performed in a set way to
achieve some mystic effect. There are many flavours of ritual and many
of them are seekrit.
- Sept
- A community of werewolves formed to guard a Caern,
consisting of one of more Packs and
Sept Elders
- Sept Elders
- High ranking Garou who form the core of the Sept. Traditional
roles include
Sept Leader,
Master of the Rite,
Master of the Challenge,
Gatekeeper,
Caern Warder and
Keeper of the Land.
- Shadowlords
- Originally from east europe, the Shadowlords are proponents
of efficiency and practicality, as well as strong leaders.
- Silent Striders
- Originally from Europe, Striders are known as wanderers
and messengers of the Garou nations. They traditionally have
an association with Death.
- Silver Fangs
- Regal tribe of werewolves, traditional leaders of the Garou. Originally
from Russia, have Kinfolk in many noble families in
many cultures.
- Spirit
- A general classification for any entity not posessing a material
form.
- Step Sideways
- The process of moving from one realm to another. Said to have
been taught to the Garou by Coyote, stepping requires the Garou
to use a mirror or reflection to perceive themselves as part of
a greater whole. It can take no time to 5 or more minutes to move
from one to the other, and you can get stuck.
- Totem
- A spirit which has chosen to bind itself to a group of Garou,
whether a Pack, Sept or
Tribe. The spirit gives its protection and
gifts to the bound Garou and they give service to the spirit.
- Triat
- The three cosmic forces that underpin the universe as known
to the Garou, the
Wyrm, the Weaver
and the Wyld. Often personified to some
degree by the Garou.
- Uktena
- Native American tribe of werewolves, strongly into mystical stuff.
- Umbra
- Umbra is the generic term for all the spirit realms, from the
Penumbra to the Deep
Umbra. It contains hundreds of realms and subrealms.
- War of Tears
- The genocidal war that the European Garou conducted against
the Bunyip at the end of the 19thC.
- Weaver
- Order. The Weaver is one of the Triat,
a fundamental force in reality. It has also become 'insane', and
is attempting to bring Order and Stability and Stasis to all
things.
- Wendigo
- The other native American tribe, they are unknown in
Australia.
- Wisdom
- Knowing the right thing to do
- Wyld
- The primal chaos, Creation and Change in its raw form.
The only surviving part of the Triat, the
Wyld is being beaten down by the Wyrm
and the Weaver.
- Wyrm
- 1) The spiritual resonance of the Wyrm (ie: wyrmtaint);
2) The Wyrm, one of the Triat. Originally
a force of Balance, it fell from grace and became the Corruptor.
Not a entity, but a fundamental force of reality.