Weapons and Armor

Melee weapons

WeaponDiffDamageActions/turn
(attack/parry)
CostSpecial
Blackjack/sap6Str1/N23 succ=knockout
Cestus5Str4/N203 succ=severe wound
Club4Str25
Mace, steel5Str+2210
Mace, lead5Str+4120
Warhammer6Str+3120
Greathammer7Str+5125
Flail6Str+215
Morningstar7Str+61/N30
Knife/dagger/dirk4Str+15/N105succ=impale
Foil/rapier5Str+13/4403 succ=impale
Sabre5Str+23/325
Short sword5Str+32/315
Broadsword6Str+42/225
Greatsword7Str+61/175
Hand Axe5Str+32/N5
Battle Axe7Str+5120
Q. staff5Str+22/35
Handspear (1H/2H)7/6Str+1/Str+32/35
Polearm6Str+41/215+
Lance, footman5Str+32/N20

Notes

Missile weapons
Net5None15+4entangle
Sling4Str+11220
Throwing dagger
Throwing axe
Throwing spear
Short bowXX325+10/Str40
Long bowXX240+10/Str100
Cavalry bowXStr+21/240+10/Str20
Light cross bow5Acc+31/26075
Heavy cross bow6Acc+51/280150

Notes

ArmourSoak dice bonusDice penalty Magic diffCost (daro)Minimum Strength
Jerkin+100100
Leathers+101250
Quilted+1-11200
Boiled+2-12601
Leather + studs or rings+2-13601
Leather + breatplate+2-23802
Chain (+gambeson, greaves, etc)+3-24100+2
Leather + heavy plating+3-34100+2
Knight's armour (double chain)+4-25200+3
Buckler+100101
Full shield+2-111201
Hoplite+3-23402
Leather gloves+10150
Gloves with plating+2-12100
Gauntlets+3-23300
Hood+1-1050
Helmet+2-20150
Full helm+3-31300
Notes Darokin armour: Normal armor in Darokin is leather-covered arms and legs, with a metal breastplate. This is effectively the same as scale mail.

Shields: Shields are overgeneralised to come in three sizes - bucklers (small wooden shields, attached to your arm), jousting (about 2 to three foot long, made of steel) and body-shields (large unwieldy bastards, about 5 foot long - think Roman legions). Rather than reducing your dice pool, they raise the difficulty for any dexterity-related roll.