Church of Thyatia
The beliefs of the Thyatian church include:
- That the acts of assault, abuse, murder, theft, lying,
and adultery; that these sins stain the spirit of the doer; and
that these sins require acts or ceremonies of purification
(of severity appropriate to the act) to cleanse from the spirit.
- That an unwillingness on the part of the sinner to purify himself
of a sin is itself a sin, punishable by seperation from the Church,
the eventually result of which is the sinner's spirit becoming too
stained to ever be redeemed.
- That the individual's role in the afterlife will be determined
by the amount of stain their spirit bears at the time of their death.
- That it is the responsibility of members of the Church to bring the
benefits of Church philosophy to the unbeliever, and to remain present
even in hostile lands, so that the benefits of the Church be denied
to no one who desires them.
- That magic ritual with no confirmed basis in formal magic or
clerical ritual consitutes ignorant superstition, and therefore the
use of lucky charms, tea-readings, palm-readings, card-readings
and so forth are a waste of time.
Structure
The Church of Thyatian is an active political body, although outside
of Thyatia itself its priests do not have the same standing as they
do within the Empire's bounds. The Church is heirarchically organised,
with larger temples having administrative control of surrounding lesser
temples. The main Church is in Thyatia City itself, and the devout
sometimes make pilgrimages there or to other holy sites.
Because the Thyatian's tend to incorporate the local gods into their
pantheon as they spread across the land, the actual mix of honoured
gods in any temple can vary dramatically. There are also a number of
specific temples to particular gods as well as cults, brotherhoods
and military orders dedicated to one or another of the Thyatian dieties.
The devout are expected to tithe 10% or more of their earnings to
the Church.
Thyatian Gods and Godesses
The list of Thyatian gods is almost endless, but the following are
some of those given homage in Darokin.
Deity |
Province |
|
Asterius | God of Merchants, Travellers and Prosperity |
Diulanna | Godess of Will |
Djaea | Goddess of Understanding |
Solarios | God of the Sun, Lawbringer |
Khoronus | Father Time |
Korotiku the Spider | The Trickster |
Tarastia | Godess of Justice and Revenge |
Terra | Earth Mother |
Valerius | Patroness of Love; Girder-On of Weapons |
Vanya | Godess of War and Conquerers |
Tiresias | God of Music and Bards |
Tyche | Goddess of Luck |
Wayland | The Artificier |
- Asterius, God of Merchants, Travellers and Prosperity
- Asterius is a popular god amongst the devout in Darokin,
extending his protective hand to all who work quietly and
industriously to better their and other's lot.
Symbol: A wheel.
Special:
Ban: Followers of Asterius must never work towards destablising
an area.
- Diulanna, Godess of Will and Heros
- Diulanna is the patron of determination and drive. She favours
those willing to take on impossible odds because they believe
in what they are doing. Worship of Diulanna is often linked with
Djaea and Terra - maiden, mother and crone.
Symbol: A spear thrust clear through a boulder
Special: All willpower rolls are 1 difficulty less for clerics
of Diulanna.
Ban
- Djaea, Godess of Knowledge and Compassion.
- Djaea is infuriated by misunderstanding, mis-information
and ignorance. She commands her clerics to learn all that
they can about any subject. Djaea's mate is Khoronus.
Symbol: A large white stone with a serpent curled
around it
Special: Djaea's clerics develop a semi-eiditic memory and
can commit any information permanently to memory with a simple
Intelligence roll (diff 4).
Ban: Djaea's clerics and followers must never destroy knowledge.
- Solarios, God of the Sun, The Sun-Prince, LightBringer, Lawbringer
- Solarios is embodiment of the Sun in all its glory, and has
been followed by mortals since the most ancient times. He dictates
a simple ethical code to his followers: seek peace, but be harsh
in war; deny aid to the forces of the Dark; and give Solarios
his due.
Symbol: A flaming wheel.
Special: Solarios' clerics can cast
Produce Fire twice per day at no cost to their Faith points.
Ban: Followers of Solarios must never aid darkness.
- Khoronus, Father of Time, Guide to Kings, Patron of Wisdom
- Khoronus represents the collected wisdom of the ages - each
Emperor of Thyatia has had a private chaplain who served Khoronus.
His clerics are expected to make any decisions in a reasoned
fashion, considering all angles - they act in collaberation with
the clerics of Tarastia as judges in the church.
Symbol: An hourglass
Special: Clerics of Khoronus have an excellent sense
of timing - they have an autosucess on any initiative roll.
Ban: Clerics of Khoronus should never rush into a
situation without considering all options.
- Korotiku, Korotiku the Spider, The Trickster
- Korotiku's worship came to Thyatia from the Pearl Islands,
a thousand years ago. He is a patron of cleverness and thieves,
a mischevious being and a prankster. His goal is to shake up
the complacent, make the pompous look silly, to shatter
illusions, to reward the clever and self-sufficient. His clerics
are commanded to annoy, but with a lesson behind it.
Symbol: A black spider silhouette
Special: Clerics of Korotiku gain the power of
Blur of the Milky Eye
Ban: Clerics of Korotiku may not use their powers
to destroy without reason.
- Tarastia, Godess of Justice and Revenge
- Tarastia often helps those who have been wronged. She is a
patron of justive; she does not help those who want the revenge
to be nastier than the original offense, and she does not help
those who want revenge for inconsequential matters. Her clerics
are often called upon as judges - and dispense their justice
with an axe, like as not.
Symbol: Black headsmen's axe
Special: On a roll of Perception and Subterfuge, difficulty
5, clerics of Tarastia can tell whether they are being told the
truth or not.
Ban: Tarastia's followers must always help those who
seek revenge for injustices.
- Mother Terra, The Earth Mother
- Worship of Mother Terra is as old as sentient life in
the world. She encourages her clerics to sanctify life, and
to protect the weak. Her clerics are known for being a little
hard-headed and literal, distrusting new ideas - and for
being political imbeciles. Terra, Djaea and Diulanna are
often worshipped as a triptych.
Symbol: A circle of stones with any sort of plant
or creature (often a flower) growing for it.
Special: Terra's clerics can speak with one animal
type per point of animal ken.
Ban: Terra's clerics must never kill except in their
own defense, or in compassion.
- Valerias, Godess of Love, Girder-On of Weapons
- Valerias is passionate and quick tempered. She is fascinated
with romance, especially passion-ridden, ill-considered affairs.
She has also been known to bring weapons and armor to lovers
facing death together. Valerias is mated to Solarios, always
unfaithful, but ever-returning. She commands her clerics to
live life at the pull and tug of their whims
Symbol: A rose with exceptionally sharp thorns
Special: Valerias has been known to gift her clerics
with powers appropriate to the moment, as long as they are
following her directions.
Ban: Her followers must live life at the control of
their own whims - those who spend too much time planning out
their lives or resisting temptation may find her attention
turns elsewhere.
- Vanya, Godess of War and Conquerers
- Vanya blesses most those who live life in great leaps
and bites, those who throw themselves into wars, quests,
challenges and relationships. Her clerics are knight-warriors,
battletrained and used as shock-troops in the wars.
Symbol: A vertical lance with two horizontal
short swords, one above the other, crossed over the lance.
Special: Vanya gifts her clerics with the ability to
inspire those fighting along with them to greater heights of
combat than would be possible along - all others who fight
alongside the cleric automatically receive one sucess on any
roll made in the scene.
Ban: Vanya's clerics must always be battle-ready, and
never turn down an honourable fight, unless it is obviously
suicidal.
- Tiresias, God of Music and Entertainment
- A curious mix of musician, entertainer and prophet,
Tiresias asks his clerics to use poetry and music to
reveal hidden truths,and to be thoughtful rather than
merry bards.
Symbol: Any local musical instrument, often a lute
Special: It is said that clerics of Tiresias can enchant
an audience with their talent.
Ban: Followers of Tiresias must do all they can to
encourage free expression.
- Tyche, Godess of Luck
- Patroness of all forms of luck, good and bad, Tyche is
rarely directly worshipped by clerics, but instead has
a large following up lay clergy amonst those whose lives
are at risk daily.
Symbol: A green silhouette of a pair of eyes.
Special: Tyche gives unto her clerics the ability to
put up with the whims of luck.
Ban: Followers of Tyche must trust to their luck.
- Wayland, The Smith, Master Artificer
- Wayland is an artisan, and a master smith. His clerics all
posess some ability to craft items, often in steel or other
metals. Wayland is also a passable warrior, but does not
entreat his followers to run out and attack passersby.
Symbol: You need to ask? A great big hammer.
Special: A variety of craft-oriented abilities.
Ban: Wayland's clerics must never be a party to
wanton destruction of any sort.