System Stuff
Experience and the Tick system
Experience is gained every session that you play, normally 3 per session.
Most things on the sheet can be put up by spending experience. The cost
is usually a multiplier of the current level of the ability/attribute/whatever
you want to increase, so the higher your score already is, the more it
costs you to go up.
However, you can't just spend experience higglety piggelty. There needs
to be some reason why you get better at something. As a way of reflecting
this, we use the tick system. The core idea is: When you make a successful
roll, you can place a single tick against one of the things you roll. You
can tick a thing once per session. You need as many ticks in something as
you need experience to put it up.
An example, for sanity's sake:
Janet rolls Dexterity + Athletics to leap an obstruction and is successful.
She can now place a tick next to either Dexterity or Athletics. She chooses
Dexterity and places a tick next to it. Some time passes, and she needs to
make another Dex + Aths roll - this time is also successful, but she cannot
tick Dex, because it has already been ticked this session, she ticks Athletics
instead.
At the end of the session, Janet adds her ticks for this session to the
accumulated total for each thing. Her Athletics already had three ticks
against it, so this makes for a total of four now. Coincidentally, she
has 2 dots in Athletics, and now has four experience spare. Athletics, being
a skill (see below) requires 2*Current Level (CL) to put up. Janet spends
the four experience, and rubs off the four ticks, and now has an Athletics
of 3.
Special Circumstances
- Disciplines
When rolling or spending a bloodpoint to activate a discipline power,
you can also choose to tick that discipline instead of the things you roll.
Eg1: Janet uses Auspex 2 to get a glance at someone's aura. The roll is
Perception + Empathy. She rolls and suceeds. Janet can now tick either
Perception, Empathy or Auspex.
Eg2: Tom uses Protean 2, wolf claws. He doesn't need to roll, but he does
need to spend a blood point; therefore he can tick Protean.
However, if the roll requires you to roll a knowledge to activate a discipline,
you do not have the option of ticking that knowledge.
Bill wants to use Auspex 5 to step outside his body. This requires a
Perception + Occult rolls. Bill succeeds, but because Occult is a knowledge
he cannot put a tick next to it and is forced to choose between ticking
Perception and ticking Auspex.
In fact, getting the first point in a Discipline is problematic. There
are four ways to get the first point. The first is by learning from
another Kindred who possesses the discipline. You can get two ticks
for every week you spend doing this. The second is by drinking the blood
of a Kindred who already posesses the discipline. Each time you drink,
you can have another tick.
The third way applies only to the physical disciplines, Potence, Celerity
and Fortitude. If you make a successful roll on a Strength, Dexterity
or Stamina roll, and don't yet have a point in the appropriate discipline,
you can choose to tick the discipline.
The forth way applies only to Clan disciplines and relies on GM fiat.
If you make a particularily good roll which might be related to your
clan disciplines, but don't yet have a point in it, the GM may award
an extra tick in said discipline.
- Humanity
It is rare that you will tick humanity, and therefore hard to say how it
should go up. However, you can tick virtues when you try and resist
frenzies of various sorts. As humanity is drawn from Conscience and
Self-Control, if the addition of these two becomes higher than your
humanity, then you gain a point of humanity as well.
if they
The costs are as follows:
Thing: | Cost (ticks and experience) |
Attribute (Strength, Manipulation, etc) | CL * 4 |
Abilities (Athletics, Drive, Science, etc) | 3 for first dot CL * 2 after that |
Willpower | CR * 1 |
Virtues | CR*4 |
Disciplines | 10 for a new discipline CL * 5 for clan discipline CL * 7 for other clans |
Thaumaturgical paths | 7 for first dot CL * 4 thereafter |