Disciplines
Some of the disciplines make no sense to me, or are slightly out of
order. I'll only give the ones that have changed.
- Celerity
- Each point of Celerity automatically adds another dice to your dice
pool. In addition, if you spend a point of blood to activate it, you
gain an extra action for each point of Celerity that you posess.
- Fortitude
- In a similar way to Celerity, your rating in the Fortitude discipline
is the number of extra dice you can roll on any Stamina roll. In addition,
Fortitude can be activated by spending a blood point to give you as many
automatic successes as your rating.
- Potence
- Just like Fortitude, Potence adds to your Strength attribute, either
giving you extra dice or automatic successes if you activate it.
- Presence
- Switch levels one and two - scaring people is much easier
than attracting them.
- Dread Gaze
- Awe
- Thaumaturgy
- Thaumaturgy is a complex discipline, unlike any other,
and requires some detailed explanation.